HAIGH J.G.B. Practical experience in creating digital terrain m

Citation

HAIGH J.G.B., Practical experience in creating digital terrain models, in ANDRESEN J., MADSEN T., SCOLLAR I. (eds.), CAA92. Computing the Past: Computer Applications and Quantitative Methods in Archaeology, Aarhus, Aarhus University Press, 1993, 67-74.

Computer applications
Computer Graphics IP CAD
Subject field
Theoretical and methodological problems

Link

http://proceedings.caaconference.org/files/1992/06_Haigh_CAA_1992.pdf

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